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Splinter Cell director says Metal Gear Solid’s “clear rules” showed the team “how stealth should be done” and “set the rules for any stealth game”

Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid’s influential, stealthy ‘action espionage’ way of doing things.

Hideo Kojima‘s 1998 action-adventure, Metal Gear Solid, by no means invented the the act of sneaking around intricate, zig-zagging levels all while unarmed, but it did somewhat popularize the stealth genre in general. Metal Gear Solid’s complicated anti-war storyline and sometimes indulgent, always ambitious cutscenes are probably what garners the most attention nowadays, though the game’s careful infiltration is what snuck into other series.


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